The Specialists is a multiplayer script where each hog has its own ammo and specialty. It starts out by having the players place their hogs on the map, then the game begins. At the beginning of a turn, the choice is given to either switch to any hog, or use the one selected. Each hog has its own set of weapons, which are reset after each turn. They also have their own specialty, which is in the hog guide.
Each of the hogs has its own usage, and it varies somewhat in its usage depending on if the game is with 3 or 8 hogs. (Different amounts can be used, but 3 and 8 are the most common.) The number of hogs used effects which ones are used. The hogs are used in the order that they are listed in the reference. So a Loon is never without a Demo, and a Pyro never appears in a 3 hog game. Overall, their roles are the same.
Soldier uses the staples of any modern hedgehog's army. Use it anytime it is close to a hog under about 100 health, as it can kill it in one turn. Start off with a grenade, to widen the hole in which he can shoot, then do some damage with a bazooka, and finish him off with some shotgun action. If a hog is farther away, use a closer hog to do the dirty work, or go in with an engineer.
Soldier can be placed pretty much anywhere, as long as he is semi-sheltered, and can move around enough to get to other hogs, when they are placed.
Engineer is the best non-combatant hog. It can move around the map easily, but one of the best tactics is to prey on unsuspecting hogs, and immobilize them by building a cage around them with girders. This is the most frustrating experience possible. The only way to break out is to fire off some weapon, damaging the hog, and then the next turn the engineer comes around the next turn and entraps it again. The best way to deal with this is to hope that the engineer ends its turn too close to a hog, and hit it with something explosive.
The engineer should be placed in a place near other hogs, but hard to get at. A great example is the tire in the Highway theme. Putting the engineer in there provides protection until he has an opportunity, and then he can get out with a blowtorch. Look for places that are enclosed, but can be escape from using a blowtorch or a pickhammer.
Any shoppa fanatic will be at home with this hog. He can go across the map, punch a hog, and get back in one turn, so the enemy has no chance to react. Be careful to protect this hog, at it has only 80 health.
Stick Ninja somewhere where it is moderately sheltered, but still has things to rope onto to get out of wherever it is. Since Ninja can get to almost anywhere on the map, and shoryuken a hog, never ever place a hog close enough to the edges to be punched over the edge. Don't do it. You'll lose a hog right off the bat that way.
Demo (short for “Demolition”) is a fun little hog—if you like explosions, and everyone likes explosions! Knock people off their high horse with the drill rocket, and then knock them out with a mine and some dynamite. Or just put these high-powered weapons in a crowd of hogs, for some demolition fun.
At this point, there are already 3 hogs on the map. Intimidation becomes a useful tactic at this point. Since Demo is a pretty powerful hog, it may be used to intimidate a poorly placed engineer or ninja, forcing the other player to use their first move to save their weaker hog. If there are no ninjas or engineers in reach, or trying to attack them would be fruitless, place Demo like a soldier.
Sniper is a pretty good hog for someone who can wield the portal gun, which he has an infinite amount of. If you put him near a high place, you can also pick off hogs with the sniper rifle.
Put it somewhere high-ish, but not in danger of being killed by a ninja. Make sure he is close enough to hogs to make a portal kill if necessary.
Saint … So seductive for someone with a halo … Its main usage is to resurrect dead hogs. If there are a couple of dead hogs, it can bring them back up to over 200 health very quickly. Push up to make resurrection go faster. And remember that it resurrects the enemy's hogs too.
Put Saint near the main group of hogs, though a bit more sheltered, and use her to resurrect dead hogs.
Pyro is best at using napalm to slowly kill a bunch of hogs. If it does come in contact with other hogs, it can knock them out with the flamethrower and cocktail.
Since Pyro's main weapon is napalm, it's best to smuggle it away into a totally inaccessible place. This should keep it safe enough to napalm for most of the game.
This hog lives up to its name: It's a joke. Once it poisons everyone around it, and maybe bat someone into the sea, it is pretty much reached the end of the line. Thankfully, it also has a kamikaze, so it can go out with a bang.
Note: It's a good idea to poison the saint early on with him.
Loon is mainly an intimidation hog, like Demo, because it can kill in one turn. Stick it next to a hog low on health, or the Saint. If it is stuck near a low-health hog, the other player will use up his first turn dealing with him. If he is stuck next to the saint, make sure to switch to him near the first turn and poison it.