Mine (object)

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Mine
Projectile_Mine.png
Projectile
Explosion trigger Timer
Max. damage 50
Timer Varies
Affected by wind No
Works underwater No
Dud mine
Projectile_Mine_Dud.png
Projectile
Explosion trigger Damage
Max. damage 50
Timer Varies
Affected by wind No
Works underwater No

Mines are simple traps which lie on the terrain and wait for any foolish hedgehog to come close enough in order to be triggered and explode.

Placement

Mines can find their way into the battlefield in three ways:

Behaviour

Mines are triggered by the proximity of a hedgehog. This will start a countdown and the mine starts to blink and beep to indicate the mine is about to explode. Mines explode when the timer has expired.

A mine explosion causes 50 damage.

The length of the countdown depends on the basic settings. By default, mines explode after 3 seconds, but this number can be configured to a value between 0 and 5 seconds, or a random time is set for all mines. The timer for mines will be written in the mission panel if it is not at 3 seconds. Since the mine timer is quite important to know in online games, you should make sure to check the mission panel before approaching mines!

Some mines can fail to explode, turning them into duds. Mines can also be frozen a single time.

Duds

Depending on the basic settings, a certain percentage of mines may turn out to be duds. Duds fail to explode after their timer got down to 0.

All mines which were originally in the landscape and all mines dropped from a Mine Strike are subject to the dud mines percentage. But mines placed with the mine ammo will never be duds.

Duds can take damage like hedgehogs and will explode if they took some abuse. Duds a much more prone to fall damage than hedgehogs are. Duds initially have a “health” of 36. Their health can not be seen directly, but they will start to emit smoke with a health of 35 or lower. The more smoke particles they emit, the less health they have.

Frozen mines

Mines can be frozen once by using the Freezer on them. Frozen mines behave like duds, but they can not be frozen again.

Freezing a mine for which the countdown already started will also safely disable them, if you're quick enough. Freezing a dud will also restore its “health” to 36, which can only be done once.