Hedgehogs can be in various states which change their properties, for better or worse.
Hedgehogs may become invulnerable for the rest of ther turn by using the invulnerable utility.
Invulnerable hedgehogs are immune to almost all forms of damage (including Sudden Death damage) and are immune to poisoning.
If the invulnerable utility was activated while the hog was poisoned, the hog will not take poison damage for this turn.
Invulnerable hedgehogs are not immune to:
There is also a game modifier which enables the invulnerability shield for all hedgehogs permanently, even when it is not their turn.
Hedgehogs may turn into vampires for the rest of their turn by using the vampirism utility.
Vampiric hedgehogs will suck out 80% of all damage dealt to any other hedgehog in their turn time and add it to their own health.
There is also a game modifier which turns all hedgehogs into vampires permanently.
A poisoned hedgehog will lose 5 health per turn, but it can not die from poisoning. Poison can reduce the health down to 1.
Poison can be cured by collecting a health crate.
Hedgehogs can be frozen by the freezer ray. Frozen hedgehogs are unable to take their turn, so the next available hedgehog in the team will take the turn instead.
Frozen hedgehogs also take 50% less damage and are much harder to push away by brute force. Frozen hedgehogs can still be poisoned, but they only take 2 damage per turn. Frozen hedgehogs still take full Sudden Death damage, however.
If the entire team is frozen, they have to skip the turn entirely.
Normally, a frozen hog will eventually “melt” after 3 rounds of being frozen, but this process can be speed up by various means:
- Being seduced: This is so heart-warming, the hog will instantly melt. This is the fastest method to melt a hedgehog.
- Flames: Fire still hurts a bit and only a lot of fire will be able to completely melt a hedgehog. It is less efficient than seduction.
The king in King Mode is very unique. See Game modifiers/King Mode.