Game modifiers/King Mode

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King Mode is a game modifier which is a little bit more complex than the other ones.

Rules

The first hedgehog of each team will become king and wears a crown. For the purposes of this document, we call the other hedgehogs “minions”.

The goal in King Mode is to kill the kings of all opposing teams. Other hedgehogs do not need to be killed to win. Teams which lost their king immediately lose and all their remaining hedgehogs are removed from the game.

In the first round, it is only possible to walk with the king and no weapons or utilities are available except for teleport.

The king

The king is a very unusual hog with many unique properties: The king more weight (it is much harder to push away with force), has more health, deals more damage, and takes less damage from other hedgehogs.

Damage

The actual damage dealt in this mode basically depends on who attacks whom. Here is a handy overview:

Attacker Victim Damage
King King 75%
King Minion 150%
Minion King 50%
Minion Minion 100%

Health

The king's initial health depends on the normal initial health and the number of hedgehogs in the team. The king's final health will then be rounded down. Here is how the king's health relates to the team size:

Hogs in team Initial king health
1 100%
2 100%
3 112,5%
4 150%
5 187,5%
6 225%
7 262,5%
8 300%

For example, if the initial health is 100 and there are 3 hedgehogs, the king will have 112 health. If the initial health is 200, and there are 4 hedgehogs, the king will start with 300 health.

Health penalty for being alone

If a king is alone in its team, it will lose 5 health (down to 1 health) each turn.

If the game modifier “Healing at the end of turn” (“reset health”) is enabled as well, being alone also reduces the health level to which the king will be healed to by 5 health each turn.

Other properties

The king is also unable to use the TimeBox.

Note that only the kings wear a crown in this mode. Other hogs which normally wear a crown as a decorative hat have their crown removed.